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#175 (Jan 24, 2019, 12:20:58 AM)

Started 5 yr 11 mo ago
Took 44 sec on Builder
Build Artifacts
mcMMO.jar1.34 MiB view
original-mcMMO.jar1.15 MiB view

Started by an SCM change

Revision: f028d91eb0a7be837375251106a7a90d6281ebc1
Repository: https://github.com/mcMMO-Dev/mcMMO.git
  • refs/remotes/origin/master
Changes
  1. Refactoring code related to pulling standard/retro mode variables. (commit: 8f906af) (details / githubweb)
  2. Bleed no longer tells you when a target has stopped bleeding, because (commit: e5e8624) (details / githubweb)
  3. Fixing several issues related to Bleed/Rupture Rupture now keeps track (commit: 3e5c4bc) (details / githubweb)
  4. Serrated now uses Rupture rank to calculate its bleed effect's (commit: c51be84) (details / githubweb)
  5. Mobhealth bars are no longer a per-player setting. Removed the (commit: 6ff1307) (details / githubweb)
  6. Fixed a lot of problems with the bleed task code... (commit: 71a3eb6) (details / githubweb)
  7. dealNoInvulnerabilityTickDamage actually hurts things now (commit: c46b7ed) (details / githubweb)
  8. account for null entries in bleedtimer (commit: f028d91) (details / githubweb)