Summary
- Refactoring code related to pulling standard/retro mode variables. (commit: 8f906af) (details)
- Bleed no longer tells you when a target has stopped bleeding, because (commit: e5e8624) (details)
- Fixing several issues related to Bleed/Rupture Rupture now keeps track (commit: 3e5c4bc) (details)
- Serrated now uses Rupture rank to calculate its bleed effect's (commit: c51be84) (details)
- Mobhealth bars are no longer a per-player setting. Removed the (commit: 6ff1307) (details)
- Fixed a lot of problems with the bleed task code... (commit: 71a3eb6) (details)
- dealNoInvulnerabilityTickDamage actually hurts things now (commit: c46b7ed) (details)
- account for null entries in bleedtimer (commit: f028d91) (details)